The camera that owns this filter.
Optionalx: number
The horizontal offset of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionaly: number
The vertical offset of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionalradius: number
The radius of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionalstrength: number
The strength of the vignette effect. Default 0.5.
Optionalcolor: string | number | Color | InputColorObject
The color of the vignette effect, as a hex code or Color object. Default 0x000000.
OptionalblendMode: number
The blend mode to use with the vignette. Only NORMAL, ADD, MULTIPLY, and SCREEN are supported. Default Phaser.BlendModes.NORMAL.
Toggle this boolean to enable or disable this filter, without removing it from and re-adding it to the Camera's filter list.
ReadonlyallowIf true, this filter will be permitted to draw to the base texture.
This can be unwanted if, for example, the filter doesn't actually
draw anything.
This is an internal flag used by the renderer. You should not modify this value directly.
The blend mode used to combine the vignette color with the input. Note that only NORMAL, ADD, MULTIPLY and SCREEN are supported.
A reference to the Camera that owns this filter.
The color of the vignette effect.
The padding currently being used by this filter.
This is read during rendering via getPadding, and may be updated by subclass implementations.
It is necessary for filters being used in an external list.
You should not modify this value directly.
Whether this filter controller will be destroyed when the FilterList that owns it is destroyed. If you enable this, you must ensure that you clean up the filter controller at an appropriate time. This allows you to reuse a controller for multiple objects; this is not recommended unless you know what you're doing. It tends to work best with external filters.
Padding override. This is on by default. If this is set,
the filter will use this padding instead of calculating it.
Prefer using setPaddingOverride instead of modifying this directly.
The radius of the vignette effect. This value is normalized to the range 0 to 1.
The ID of the RenderNode that this filter uses.
The strength of the vignette effect. Higher values produce a more intense, opaque vignette overlay at the edges, while lower values produce a subtler, more transparent effect.
The horizontal offset of the vignette effect. This value is normalized to the range 0 to 1.
The vertical offset of the vignette effect. This value is normalized to the range 0 to 1.
Destroys this Controller and nulls any references it holds.
Returns the raw padding required for this filter.
This is typically not what you want to call; use getPaddingCeil instead.
Values from this method are not rounded, which can cause quality loss.
Override this method when creating a Filter that requires extra room, e.g. a blur or glow effect.undefined
The padding required by this filter.
Returns the rounded padding required for this filter.
Most filters don't need extra padding, but some may sample beyond the texture boundaries, such as a blur or glow effect.
The bounds are encoded as a Rectangle. To enlarge the bounds, the top and left values should be negative, and the bottom and right values should be positive.
This method calls getPadding() to get the raw padding values,
and uses Math.ceil() to set the values of paddingOverride
and currentPadding.undefined
The rounded padding required by this filter.
Sets the active state of this filter.
A disabled filter will not be used.
true to enable this filter, or false to disable it.
This filter instance.
Sets the color of the vignette overlay.
The color to set. Note that a Color object will be copied, not attached.
This filter instance.
Sets the padding override.
If this is set, the filter will use this padding instead of calculating it.
Call setPaddingOverride(null) to clear the override.
Call setPaddingOverride() to set the padding to 0.
Optionalleft: number | null
The left padding. Default 0.
Optionaltop: number
The top padding. Default 0.
Optionalright: number
The right padding. Default 0.
Optionalbottom: number
The bottom padding. Default 0.
The Vignette Filter Controller.
This controller manages the vignette effect for a Camera.
The vignette effect is a visual technique where the edges of the screen, or a Game Object, gradually darken or blur, creating a frame-like appearance. This effect is used to draw the player's focus towards the central action or subject, enhance immersion, and provide a cinematic or artistic quality to the game's visuals.
This filter supports colored borders, and a limited set of blend modes, to increase its stylistic power.
A Vignette effect is added to a Camera via the FilterList component: