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    A Web Audio API based Sound instance that can be played, paused, stopped, looped, and have its volume, rate, detune, pan, and spatial position controlled in real time.

    This is the default sound implementation used by Phaser when the Web Audio API is available in the browser. It uses an AudioBufferSourceNode internally, with a chain of GainNodes for volume and muting, an optional StereoPannerNode for stereo panning, and an optional PannerNode for 3D spatial audio positioning.

    If the Web Audio API is unavailable, Phaser will fall back to the HTML5 Audio implementation. You do not typically create WebAudioSound instances directly; instead, use the Sound Manager via this.sound.add(key) within a Scene.

    Hierarchy (View Summary)

    Index
    audioBuffer: AudioBuffer

    Audio buffer containing decoded data of the audio asset to be played.

    currentMarker: SoundMarker

    Currently playing marker. 'null' if whole sound is playing.

    detune: number

    The detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

    duration: number

    A value representing the duration, in seconds. It could be total sound duration or a marker duration.

    hasEnded: boolean

    Used for keeping track when sound source playback has ended so its state can be updated accordingly.

    hasLooped: boolean

    Used for keeping track when sound source has looped so its state can be updated accordingly.

    isPaused: boolean

    Flag indicating if sound is currently paused.

    isPlaying: boolean

    Flag indicating if sound is currently playing.

    key: string

    Asset key for the sound.

    loop: boolean

    Flag indicating whether or not the sound or current sound marker will loop.

    loopSource: AudioBufferSourceNode | null

    A reference to a second audio source used for gapless looped playback.

    loopTime: number

    The time at which the sound loop source should actually start playback.

    Based on BaseAudioContext.currentTime value.

    Local reference to the sound manager.

    markers: { [key: string]: SoundMarker }

    Object containing markers definitions.

    mute: boolean

    Gets or sets the muted state of this sound.

    muteNode: GainNode

    Gain node responsible for controlling this sound's muting.

    pan: number

    Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).

    Always returns zero on iOS / Safari as it doesn't support the stereo panner node.

    pannerNode: StereoPannerNode | null

    Panner node responsible for controlling this sound's pan.

    Only created if the device supports it. Might not work on iOS / Safari.

    pendingRemove: boolean

    Flag indicating if destroy method was called on this sound.

    playTime: number

    The time at which the sound should have started playback from the beginning.

    Treat this property as read-only.

    Based on BaseAudioContext.currentTime value.

    rate: number

    Rate at which this Sound will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.

    rateUpdates: any[]

    An array where we keep track of all rate updates during playback.

    Treat this property as read-only.

    Array of object types: { time: number, rate: number }

    seek: number

    Property representing the position of playback for this sound, in seconds. Setting it to a specific value moves current playback to that position. The value given is clamped to the range 0 to current marker duration. Setting seek of a stopped sound has no effect.

    source: AudioBufferSourceNode | null

    A reference to an audio source node used for playing back audio from audio data stored in Phaser.Sound.WebAudioSound#audioBuffer.

    spatialNode: PannerNode | null

    The Stereo Spatial Panner node.

    spatialSource: Vector2Like | null

    If the Spatial Panner node has been set to track a vector or Game Object, this retains a reference to it.

    startTime: number

    The time at which the sound source should have actually started playback.

    Treat this property as read-only.

    Based on BaseAudioContext.currentTime value.

    totalDuration: number

    The total duration of the sound in seconds.

    totalRate: number

    A property that holds the value of sound's actual playback rate, after its rate and detune values have been combined with global rate and detune values.

    volume: number

    Gets or sets the volume of this sound, a value between 0 (silence) and 1 (full volume).

    volumeNode: GainNode

    Gain node responsible for controlling this sound's volume.

    x: number

    Gets or sets the x position of this Sound in Spatial Audio space.

    This only has any effect if the sound was created with a SpatialSoundConfig object.

    Also see the WebAudioSoundManager.setListenerPosition method.

    If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.

    y: number

    Gets or sets the y position of this Sound in Spatial Audio space.

    This only has any effect if the sound was created with a SpatialSoundConfig object.

    Also see the WebAudioSoundManager.setListenerPosition method.

    If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.

    • Add a listener for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

      this.

    • Adds a marker into the current sound. A marker is represented by name, start time, duration, and optionally config object. This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.

      Parameters

      Returns boolean

      Whether the marker was added successfully.

    • Method used internally for applying config values to some of the sound properties.

      Returns void

    • Method used internally to calculate total playback rate of the sound.

      Returns void

    • This method is only used internally and it creates a looping buffer source.

      Returns void

    • This method is only used internally and it creates a buffer source.undefined

      Returns AudioBufferSourceNode

      undefined

    • Calls Phaser.Sound.BaseSound#destroy method and disconnects all Web Audio API nodes, releasing all references to audio resources.

      Returns void

    • Calls each of the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • ...args: any[]

        Additional arguments that will be passed to the event handler.

      Returns boolean

      true if the event had listeners, else false.

    • Return an array listing the events for which the emitter has registered listeners.undefined

      Returns (string | symbol)[]

      undefined

    • Method used internally for calculating current playback time of a playing sound.

      Returns void

    • Method used internally for calculating the time at which the loop source should start playing.

      Returns void

    • Return the number of listeners listening to a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns number

      The number of listeners.

    • Return the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns Function[]

      The registered listeners.

    • Remove the listeners of a given event.

      Parameters

      • event: string | symbol

        The event name.

      • Optionalfn: Function

        Only remove the listeners that match this function.

      • Optionalcontext: any

        Only remove the listeners that have this context.

      • Optionalonce: boolean

        Only remove one-time listeners.

      Returns this

      this.

    • Add a listener for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

      this.

    • Add a one-time listener for a given event. The listener is automatically removed the first time the event is emitted, so it will never be called more than once.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

      this.

    • Pauses the sound.undefined

      Returns boolean

      Whether the sound was paused successfully.

    • Play this sound, or a marked section of it.

      It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.

      If you want to play the same sound simultaneously, then you need to create another instance of it and play that Sound.

      Parameters

      • OptionalmarkerName: string | SoundConfig

        If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object. Default ''.

      • Optionalconfig: SoundConfig

        Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound.

      Returns boolean

      Whether the sound started playing successfully.

    • Remove all listeners, or those of the specified event.

      Parameters

      • Optionalevent: string | symbol

        The event name.

      Returns this

      this.

    • Remove the listeners of a given event.

      Parameters

      • event: string | symbol

        The event name.

      • Optionalfn: Function

        Only remove the listeners that match this function.

      • Optionalcontext: any

        Only remove the listeners that have this context.

      • Optionalonce: boolean

        Only remove one-time listeners.

      Returns this

      this.

    • Removes a marker from the sound.

      Parameters

      • markerName: string

        The name of the marker to remove.

      Returns SoundMarker | null

      Removed marker object or 'null' if there was no marker with provided name.

    • Method used internally for resetting values of some of the config properties.

      Returns void

    • Resumes the sound.undefined

      Returns boolean

      Whether the sound was resumed successfully.

    • Sets the detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

      Parameters

      • value: number

        The range of the value is -1200 to 1200, but we recommend setting it to 50.

      Returns this

      This Sound instance.

    • Sets the loop state of this Sound.

      Parameters

      • value: boolean

        true to loop this sound, false to not loop it.

      Returns this

      This Sound instance.

    • Sets the muted state of this Sound.

      Parameters

      • value: boolean

        true to mute this sound, false to unmute it.

      Returns this

      This Sound instance.

    • Sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).

      Note: iOS / Safari doesn't support the stereo panner node.

      Parameters

      • value: number

        The pan of the sound. A value between -1 (full left pan) and 1 (full right pan).

      Returns this

      This Sound instance.

    • Sets the playback rate of this Sound.

      For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.

      Parameters

      • value: number

        The playback rate of this Sound.

      Returns this

      This Sound instance.

    • Seeks to a specific point in this sound.

      Parameters

      • value: number

        The point in the sound to seek to, in seconds.

      Returns this

      This Sound instance.

    • Sets the volume of this Sound.

      Parameters

      • value: number

        The volume of the sound, between 0 (silence) and 1 (full volume).

      Returns this

      This Sound instance.

    • Removes all listeners from this EventEmitter. This method is called automatically by the Scene Systems when the parent Scene shuts down, ensuring that all event bindings are cleared and no stale references remain.

      Returns void

    • Stop playing this sound.undefined

      Returns boolean

      Whether the sound was stopped successfully.

    • This method is only used internally and it stops and removes a buffer source.

      Returns void

    • This method is only used internally and it stops and removes a looping buffer source.

      Returns void

    • Update method called automatically by sound manager on every game step.

      Returns void

    • Updates a previously added marker with new values from the provided marker object.

      Parameters

      • marker: SoundMarker

        Marker object with updated values.

      Returns boolean

      Whether the marker was updated successfully.