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    Class WebGLUniformLocationWrapper

    Wrapper for a WebGL uniform location, containing all the information that was used to create it.

    A WebGLUniformLocation should never be exposed outside the WebGLRenderer, so the WebGLRenderer can handle context loss and other events without other systems having to be aware of it. Always use WebGLUniformLocationWrapper instead.

    Index

    Constructors

    Properties

    The WebGLRenderingContext that owns this location.

    name: string

    The name of this location, as defined in the shader source code.

    The WebGLProgram that this location refers to.

    webGLUniformLocation: WebGLUniformLocation | null

    The WebGLUniformLocation being wrapped by this class.

    This property could change at any time. Therefore, you should never store a reference to this value. It should only be passed directly to the WebGL API for drawing.

    Methods

    • Creates the WebGLUniformLocation.

      Returns void

    • Destroys this WebGLUniformLocationWrapper.

      Returns void