Optional
sourceMove: MoveIdThe tag's max duration.
The side of the field
that this arena tag affects.
Optional
sourceThe MoveId
that created this tag, or undefined
if not set by a move.
Readonly
tagThe type of the arena tag
The tag's remaining duration. Setting to any number <=0
will make the tag's duration effectively infinite.
Protected
i18nSealed
A suffix corresponding to this tag's current side.
Protected
onReturn the i18n locales key that will be shown when this tag is added.
Within the text, {{pokemonNameWithAffix}}
and {{moveName}}
will be populated with
the name of the Pokemon that added the tag and the name of the move that created the tag, respectively.
Protected
onReturn the i18n locales key that will be shown when this tag is removed.
Within the text, {{pokemonNameWithAffix}}
and {{moveName}}
will be populated with
the name of the Pokemon that added the tag and the name of the move that created the tag, respectively.
Converts Normal-type moves to Electric type
a NumberHolder
containing a move's PokemonType
true
if the given move type changed; false
otherwise.
Protected
canProtected
getProtected
getProtected
getReduce this ArenaTag
's duration and apply any end-of-turn effects
Will ignore durations of all tags with durations <=0
.
true
if this tag should be kept; false
if it should be removed.
When given a arena tag or json representing one, load the data for it. This is meant to be inherited from by any arena tag with custom attributes
Trigger effects when this tag is added to the Arena. By default, will queue a message with the contents of getOnAddMessage.
Whether to suppress any messages created during tag addition; default false
Apply effects when this Tag overlaps by creating a new instance while one is already present.
Optional
_source: PokemonThe Pokemon
having added the tag
Trigger effects when this tag is removed from the Arena. By default, will queue a message with the contents of getOnRemoveMessage.
Whether to suppress any messages created during tag addition; default false
Arena Tag class for Ion Deluge and the secondary effect of Plasma Fists. Converts Normal-type moves to Electric type for the rest of the turn.