Protected
canProtected
evoProtected
evolutionProtected
evolutionProtected
evolutionProtected
evolutionContainer for all assets used by the scene. When the scene is cleared, the children within this are destroyed.
Protected
evolutionPrivate
formProtected
lastPrivate
modalReadonly
phaseThe string name of the phase, used to identify the phase type for is
Protected
pokemonProtected
pokemonProtected
pokemonProtected
pokemonProtected
pokemonPrivate
afterPrivate
beginCommence the sequence of tweens and events that occur during the evolution animation
The name of the Pokemon before the evolution
The Pokemon after the evolution
Protected
configureConfigure the sprite, setting its pipeline data
The pokemon object that the sprite information is configured from
The sprite object to configure
Whether to also set the pipeline; should be false if the sprite is only being updated with new sprite assets
The sprite object that was passed in
Return a tween chain that cycles the evolution sprites
Show the evolution text and then commence the evolution animation
End the current phase and start a new one.
Check if the phase is of the given type without requiring instanceof
.
The string name of the phase to check.
Whether this phase is of the provided type.
Private
postCommence the tweens that play after the form change animation finishes
The Pokemon after the evolution
The name of the Pokemon before the evolution
Start the current phase.
Whether the evolution can be cancelled by the player