ProtectedawaitingProtectedcursorOptionalnameThe container for the name box
ProtectedonProtectedtextProtectedtextReadonlywordTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Add the name box shown by showDialogue to the given message container.
The container holding the message text
The x position of the name box
The y position of the name box
Add the sprite to be displayed at the end of messages with prompts
the container to add the sprite to
Create a semi transparent overlay that will get shown during tutorials
the container to add the overlay to
ProtectedsetChanges the style of the mouse cursor.
cursor style to apply
Optionalname: stringOptionaldelay: number | nullOptionalcallback: (() => void) | nullOptionalcallbackDelay: number | nullOptionalprompt: boolean | nullOptionalpromptDelay: number | nullOptionalcallback: (() => void) | nullOptionalcallbackDelay: number | nullOptionaldelay: number | nullOptionalcallback: (() => void) | nullOptionalcallbackDelay: number | nullOptionalprompt: boolean | nullOptionalpromptDelay: number | null
A basic abstract class to act as a holder and processor for UI elements.