Private
accuracyPrivate
accuracyProtected
cursorProtected
cursor2Private
cursorProtected
fieldProtected
fromProtected
modePrivate
movePrivate
movePrivate
movePrivate
movesPrivate
powerPrivate
powerPrivate
ppPrivate
ppPrivate
typeStatic
Readonly
MOVES_To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Private
getGets multiplier text for a pokemon's move against a specific opponent
Private
getReturns a specific move's color based on its type effectiveness against opponents If there are multiple opponents, the highest effectiveness' color is returned
A color or undefined if the default color should be used
Private
setSet the visibility of the objects in the move info container.
Protected
setChanges the style of the mouse cursor.
cursor style to apply
Private
setPopulate the move info overlay with the information of the move at the given cursor index
The cursor position to set the move info for
Adjust the visibility of move names and the cursor icon when the info overlay is toggled
The visibility of the info overlay; the move names and cursor's visibility will be set to the opposite
Private
Static
pp
A basic abstract class to act as a holder and processor for UI elements.