ProtectedblockProtectedcursorPrivatecursorPrivate OptionalcursorPrivatedescriptionPrivate OptionaldescriptionPrivatedescriptionPrivatedexPrivatedexPrivateencounterProtectedmodePrivateoptionsPrivateoptionPrivateoptionsPrivate OptionaloverridePrivaterarityPrivateshowPrivatetooltipPrivate OptionaltooltipPrivatetooltipProtectedviewProtectedviewTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
PrivatedisplayUpdates and displays the tooltip for a given option The tooltip will auto wrap and scroll if it is too long
PrivateerasePrivatehandlePrivatehandlePrivatehandleProtectedsetChanges the style of the mouse cursor.
cursor style to apply
PrivateshowWill show or hide the Dex progress icon for an option that has dex progress
if true does show, if false does hide
When ME UI first displays, the option buttons will be disabled temporarily to prevent player accidentally clicking through hastily This method is automatically called after a short delay but can also be called manually
A basic abstract class to act as a holder and processor for UI elements.