Protected
blockProtected
cursorPrivate
cursorPrivate
Optional
cursorPrivate
descriptionPrivate
Optional
descriptionPrivate
descriptionPrivate
dexPrivate
dexPrivate
encounterProtected
modePrivate
optionsPrivate
optionPrivate
optionsPrivate
Optional
overridePrivate
rarityPrivate
showPrivate
tooltipPrivate
Optional
tooltipPrivate
tooltipProtected
viewProtected
viewTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Private
displayUpdates and displays the tooltip for a given option The tooltip will auto wrap and scroll if it is too long
Private
erasePrivate
handlePrivate
handlePrivate
handleProtected
setChanges the style of the mouse cursor.
cursor style to apply
Private
showWill show or hide the Dex progress icon for an option that has dex progress
if true does show, if false does hide
When ME UI first displays, the option buttons will be disabled temporarily to prevent player accidentally clicking through hastily This method is automatically called after a short delay but can also be called manually
A basic abstract class to act as a holder and processor for UI elements.