Private
abilityObject holding everything needed to display an ability
Private
abilityThe pixel button prompt indicating a passive is unlocked
Private
candyPrivate
candyPrivate
candyPrivate
candyPrivate
championProtected
cursorPrivate
descriptionPrivate
extraPrivate
friendshipPrivate
friendshipPrivate
friendshipPrivate
friendshipPrivate
fusionPrivate
genderPrivate
ivPrivate
levelProtected
modePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movePrivate
movesPrivate
movesPrivate
movesPrivate
movePrivate
movePrivate
namePrivate
newThis is set to false when checking the summary of a freshly caught Pokemon as it is not part of a player's party yet but still needs to display its items
Private
numberPrivate
passiveObject holding everything needed to display a passive
Private
permPrivate
playerPrivate
pokeballPrivate
pokemonPrivate
pokemonPrivate
selectPrivate
selectedPrivate
selectedPrivate
shinyPrivate
shinyPrivate
splicedPrivate
statsPrivate
statsPrivate
statsPrivate
statsPrivate
statsPrivate
statusPrivate
statusPrivate
statusPrivate
summaryPrivate
summaryPrivate
summaryPrivate
summaryPrivate
summaryPrivate
tabPrivate
transitioningTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Optional
page: numberOptional
instant: booleanOptional
instant: booleanOptional
page: PageProtected
setChanges the style of the mouse cursor.
cursor style to apply
Optional
instant: booleanOptional
instant: boolean
A basic abstract class to act as a holder and processor for UI elements.