Protected
cursorPrivate
cursor0Private
cursor1Private
enemyPrivate
fieldPrivate
isProtected
modePrivate
movePrivate
targetPrivate
targetPrivate
targetsPrivate
targetPrivate
targetsTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Private
highlightDetermines what value to assign the main cursor based on the previous turn's target or the user's status
the cursor associated with the user's field index
the Pokemon using the move
Protected
setChanges the style of the mouse cursor.
cursor style to apply
A basic abstract class to act as a holder and processor for UI elements.