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    Class Text

    Tag text game object rendered on a canvas.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    addedToScene addImage addListener addScrollY addT addToDisplayList addToUpdateList appendText clearAlpha clearFX clearMask clearTint copyPosition createBitmapMask createGeometryMask destroy disableInteractive drawAreaBounds emit eventNames generateTexture getBottomCenter getBottomLeft getBottomRight getBounds getCenter getData getDisplayList getHitArea getIndexList getLeftCenter getLocalPoint getLocalTransformMatrix getParentRotation getPipelineName getPlainText getPostPipeline getRightCenter getSubString getText getTextMetrics getTopCenter getTopLeft getTopRight getWorldTransformMatrix getWrappedText incData initPipeline initPostPipeline listenerCount listeners measureTextMargins off on once removeAllListeners removedFromScene removeFromDisplayList removeFromUpdateList removeInteractive removeListener removePostPipeline resetFlip resetPipeline resetPostPipeline resize scrollToBottom scrollToTop setActive setAlign setAlpha setAngle setBackgroundColor setBackgroundCornerRadius setBackgroundStrokeColor setBlendMode setColor setCrop setData setDataEnabled setDepth setDisplayOrigin setDisplaySize setFill setFixedSize setFlip setFlipX setFlipY setFont setFontFamily setFontSize setFontStyle setHAlign setInteractive setLetterSpacing setLineSpacing setMask setMaxLines setName setOrigin setOriginFromFrame setPadding setPipeline setPipelineData setPosition setPostPipeline setPostPipelineData setRandomPosition setResolution setRotation setRTL setScale setScrollFactor setScrollY setShadow setShadowBlur setShadowColor setShadowFill setShadowOffset setShadowStroke setSize setState setStrikethrough setStrikethroughColor setStrikethroughOffset setStrikethroughThinkness setStroke setStyle setT setTestString setText setTextMetrics setTint setTintFill setUnderline setUnderlineColor setUnderlineOffset setUnderlineThinkness setUrlTagCursor setVAlign setVisible setW setWordWrapWidth setWrapMode setWrapWidth setX setXOffset setY setZ shutdown toggleData toggleFlipX toggleFlipY toJSON update updateDisplayOrigin updateText willRender

    Constructors

    • Create a text object.

      Parameters

      • scene: Scene

        The Scene to which this object belongs.

      • Optionalx: number

        The x position.

      • Optionaly: number

        The y position.

      • Optionalcontent: string

        Text content.

      • Optionalstyle: Text.TextStyle

        Text style.

      Returns Text

    Properties

    active: boolean

    The active state of this Game Object. A Game Object with an active state of true is processed by the Scenes UpdateList, if added to it. An active object is one which is having its logic and internal systems updated.

    alpha: number

    Global alpha value.

    alphaBottomLeft: number

    Alpha for the bottom-left corner.

    alphaBottomRight: number

    Alpha for the bottom-right corner.

    alphaTopLeft: number

    Alpha for the top-left corner.

    alphaTopRight: number

    Alpha for the top-right corner.

    angle: number

    Angle in degrees.

    blendMode: string | BlendModes

    Blend mode.

    body: Body | StaticBody | BodyType | null

    If this Game Object is enabled for Arcade or Matter Physics then this property will contain a reference to a Physics Body.

    bottomScrollY: number

    Bottom scroll offset limit.

    cameraFilter: number

    A bitmask that controls if this Game Object is drawn by a Camera or not. Not usually set directly, instead call Camera.ignore, however you can set this property directly using the Camera.id property:

    Canvas element.

    Canvas 2D context.

    A Data Manager. It allows you to store, query and get key/value paired information specific to this Game Object. null by default. Automatically created if you use getData or setData or setDataEnabled.

    defaultPipeline: WebGLPipeline

    Default pipeline.

    depth: number

    Depth value.

    displayHeight: number

    Display height value.

    displayList: DisplayList | Layer

    Holds a reference to the Display List that contains this Game Object.

    This is set automatically when this Game Object is added to a Scene or Layer.

    You should treat this property as being read-only.

    displayOriginX: number

    Display origin x value.

    displayOriginY: number

    Display origin y value.

    displayWidth: number

    Display width value.

    flipX: boolean

    Horizontal flip state.

    flipY: boolean

    Vertical flip state.

    frame: Frame

    Frame reference.

    hasPostPipeline: boolean

    True if post pipelines are present.

    height: number

    Height value.

    ignoreDestroy: boolean

    This Game Object will ignore all calls made to its destroy method if this flag is set to true. This includes calls that may come from a Group, Container or the Scene itself. While it allows you to persist a Game Object across Scenes, please understand you are entirely responsible for managing references to and from this Game Object.

    input: InteractiveObject | null

    If this Game Object is enabled for input then this property will contain an InteractiveObject instance. Not usually set directly. Instead call GameObject.setInteractive().

    isCropped: boolean

    True if this object is cropped.

    isTinted: boolean

    True if tinted.

    letterSpacing: number

    Letter spacing value.

    lineSpacing: number

    Line spacing value.

    Current mask.

    name: string

    The name of this Game Object. Empty by default and never populated by Phaser, this is left for developers to use.

    originX: number

    Origin x value.

    originY: number

    Origin y value.

    padding: { bottom: number; left: number; right: number; top: number }

    Padding values.

    Type Declaration

    • bottom: number

      Bottom padding.

    • left: number

      Left padding.

    • right: number

      Right padding.

    • top: number

      Top padding.

    parentContainer: Container

    The parent Container of this Game Object, if it has one.

    pipeline: WebGLPipeline

    Current pipeline.

    pipelineData: object

    Pipeline data storage.

    postFX: FX

    Post-FX component.

    postPipelineData: object

    Post pipeline data storage.

    postPipelines: PostFXPipeline[]

    Post pipeline list.

    preFX: FX | null

    Pre-FX component.

    renderFlags: number

    The flags that are compared against RENDER_MASK to determine if this Game Object will render or not. The bits are 0001 | 0010 | 0100 | 1000 set by the components Visible, Alpha, Transform and Texture respectively. If those components are not used by your custom class then you can use this bitmask as you wish.

    rotation: number

    Rotation in radians.

    scale: number

    Uniform scale.

    scaleX: number

    Scale x.

    scaleY: number

    Scale y.

    scene: Scene

    A reference to the Scene to which this Game Object belongs.

    Game Objects can only belong to one Scene.

    You should consider this property as being read-only. You cannot move a Game Object to another Scene by simply changing it.

    scrollFactorX: number

    Scroll factor X.

    scrollFactorY: number

    Scroll factor Y.

    scrollY: number

    Current vertical scroll offset.

    state: string | number

    The current state of this Game Object.

    Phaser itself will never modify this value, although plugins may do so.

    Use this property to track the state of a Game Object during its lifetime. For example, it could change from a state of 'moving', to 'attacking', to 'dead'. The state value should be an integer (ideally mapped to a constant in your game code), or a string. These are recommended to keep it light and simple, with fast comparisons. If you need to store complex data about your Game Object, look at using the Data Component instead.

    style: IStyle

    Current resolved style object.

    t: number

    Normalized vertical scroll position.

    tabIndex: number

    The Tab Index of the Game Object. Reserved for future use by plugins and the Input Manager.

    text: string

    Current text content.

    Texture reference.

    tint: number

    Unified tint value.

    tintBottomLeft: number

    Tint for the bottom-left corner.

    tintBottomRight: number

    Tint for the bottom-right corner.

    tintFill: boolean

    True if tint fill mode is enabled.

    tintTopLeft: number

    Tint for the top-left corner.

    tintTopRight: number

    Tint for the top-right corner.

    topScrollY: number

    Top scroll offset limit.

    type: string

    A textual representation of this Game Object, i.e. sprite. Used internally by Phaser but is available for your own custom classes to populate.

    urlTagCursor: string

    Current url cursor style.

    visible: boolean

    Visibility flag.

    w: number

    W position.

    width: number

    Width value.

    x: number

    X position.

    y: number

    Y position.

    z: number

    Z position.

    RENDER_MASK: number

    The bitmask that GameObject.renderFlags is compared against to determine if the Game Object will render or not.

    Methods

    • This callback is invoked when this Game Object is added to a Scene.

      Can be overriden by custom Game Objects, but be aware of some Game Objects that will use this, such as Sprites, to add themselves into the Update List.

      You can also listen for the ADDED_TO_SCENE event from this Game Object.

      Returns void

    • Add an inline image tag.

      Parameters

      • imgKey: string

        Image key.

      • Optionalconfig: Text.ImageData

        Image configuration.

      Returns this

      This instance.

    • Add a listener for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

    • Add to vertical scroll offset.

      Parameters

      • inc: number

        Delta value.

      • Optionalclamp: boolean

        True to clamp within bounds.

      Returns this

      This instance.

    • Add to normalized vertical scroll position.

      Parameters

      • inc: number

        Delta value.

      • Optionalclamp: boolean

        True to clamp within bounds.

      Returns this

      This instance.

    • Adds this Game Object to the given Display List.

      If no Display List is specified, it will default to the Display List owned by the Scene to which this Game Object belongs.

      A Game Object can only exist on one Display List at any given time, but may move freely between them.

      If this Game Object is already on another Display List when this method is called, it will first be removed from it, before being added to the new list.

      You can query which list it is on by looking at the Phaser.GameObjects.GameObject#displayList property.

      If a Game Object isn't on any display list, it will not be rendered. If you just wish to temporarly disable it from rendering, consider using the setVisible method, instead.

      Parameters

      • OptionaldisplayList: DisplayList | Layer

        The Display List to add to. Defaults to the Scene Display List.

      Returns this

    • Adds this Game Object to the Update List belonging to the Scene.

      When a Game Object is added to the Update List it will have its preUpdate method called every game frame. This method is passed two parameters: delta and time.

      If you wish to run your own logic within preUpdate then you should always call super.preUpdate(time, delta) within it, or it may fail to process required operations, such as Sprite animations.

      Returns this

    • Append text content.

      Parameters

      • text: string | number | string[]

        Text content to append.

      • OptionaladdCR: boolean

        True to add a line break before text.

      Returns this

      This instance.

    • Clear alpha for all corners.

      Returns this

      This instance.

    • Clear all FX pipelines.

      Returns this

      This instance.

    • Clear the current mask.

      Parameters

      • OptionaldestroyMask: boolean

        True to destroy the mask.

      Returns this

      This instance.

    • Clear tint.

      Returns this

      This instance.

    • Create a bitmap mask.

      Parameters

      • Optionalrenderable: GameObject

        Renderable used to create the mask.

      Returns BitmapMask

      The bitmap mask.

    • Create a geometry mask.

      Parameters

      • Optionalgraphics: Graphics

        Graphics used to create the mask.

      Returns GeometryMask

      The geometry mask.

    • Destroys this Game Object removing it from the Display List and Update List and severing all ties to parent resources.

      Also removes itself from the Input Manager and Physics Manager if previously enabled.

      Use this to remove a Game Object from your game if you don't ever plan to use it again. As long as no reference to it exists within your own code it should become free for garbage collection by the browser.

      If you just want to temporarily disable an object then look at using the Game Object Pool instead of destroying it, as destroyed objects cannot be resurrected.

      Parameters

      • OptionalfromScene: boolean

        True if this Game Object is being destroyed by the Scene, false if not. Default false.

      Returns void

    • If this Game Object has previously been enabled for input, this will disable it.

      An object that is disabled for input stops processing or being considered for input events, but can be turned back on again at any time by simply calling setInteractive() with no arguments provided.

      If want to completely remove interaction from this Game Object then use removeInteractive instead.

      Parameters

      • OptionalresetCursor: boolean

        Should the currently active Input cursor, if any, be reset to the default cursor? Default false.

      Returns this

    • Draw bounds of interactive areas.

      Parameters

      • graphics: Graphics

        Graphics object to draw to.

      • Optionalcolor: number

        Line color.

      Returns this

      This instance.

    • Calls each of the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • ...args: any[]

        Additional arguments that will be passed to the event handler.

      Returns boolean

    • Return an array listing the events for which the emitter has registered listeners.

      Returns (string | symbol)[]

    • Generate a texture from text.

      Parameters

      • key: string

        Texture key.

      • Optionalx: number

        Source x.

      • Optionaly: number

        Source y.

      • Optionalwidth: number

        Source width.

      • Optionalheight: number

        Source height.

      Returns this

      This instance.

    • Get bottom-center point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get bottom-left point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get bottom-right point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get bounds rectangle.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output rectangle.

      Returns O

      The output rectangle.

    • Get center point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      Returns O

      The output vector.

    • Retrieves the value for the given key in this Game Objects Data Manager, or undefined if it doesn't exist.

      You can also access values via the values object. For example, if you had a key called gold you can do either:

      sprite.getData('gold');
      

      Or access the value directly:

      sprite.data.values.gold;
      

      You can also pass in an array of keys, in which case an array of values will be returned:

      sprite.getData([ 'gold', 'armor', 'health' ]);
      

      This approach is useful for destructuring arrays in ES6.

      Parameters

      • key: string | string[]

        The key of the value to retrieve, or an array of keys.

      Returns any

    • Returns a reference to the underlying display list array that contains this Game Object, which will be either the Scene's Display List or the internal list belonging to its parent Container, if it has one.

      If this Game Object is not on a display list or in a container, it will return null.

      You should be very careful with this method, and understand that it returns a direct reference to the internal array used by the Display List. Mutating this array directly can cause all kinds of subtle and difficult to debug issues in your game.

      Returns GameObject[] | null

    • Get hit area key from world coordinates.

      Parameters

      • worldX: number

        World x.

      • worldY: number

        World y.

      • camera: Camera

        Scene camera.

      Returns string

      Hit area key.

    • Returns an array containing the display list index of either this Game Object, or if it has one, its parent Container. It then iterates up through all of the parent containers until it hits the root of the display list (which is index 0 in the returned array).

      Used internally by the InputPlugin but also useful if you wish to find out the display depth of this Game Object and all of its ancestors.

      Returns number[]

    • Get left-center point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Convert a point to local space.

      Parameters

      • x: number

        World x.

      • y: number

        World y.

      • Optionalpoint: Vector2

        Optional output point.

      • Optionalcamera: Camera

        Optional camera.

      Returns Vector2

      The local point.

    • Get parent rotation.

      Returns number

      Parent rotation in radians.

    • Get current pipeline name.

      Returns string

      Pipeline name.

    • Get plain text without tags.

      Parameters

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The plain text.

    • Get plain text from a provided string.

      Parameters

      • Optionaltext: string

        Source text.

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The plain text.

    • Get right-center point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get a substring.

      Parameters

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The substring.

    • Get a substring from a provided string.

      Parameters

      • Optionaltext: string

        Source text.

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The substring.

    • Get text with tags.

      Parameters

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The text.

    • Get text with tags from a provided string.

      Parameters

      • Optionaltext: string

        Source text.

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string

      The text.

    • Get text metrics.

      Returns MetricsType

      Metrics object.

    • Get top-center point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get top-left point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get top-right point.

      Type Parameters

      Parameters

      • Optionaloutput: O

        Optional output vector.

      • OptionalincludeParent: boolean

        True to include parent transform.

      Returns O

      The output vector.

    • Get wrapped text lines.

      Parameters

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string[]

      Wrapped lines.

    • Get wrapped text lines from a provided string.

      Parameters

      • Optionaltext: string

        Source text.

      • Optionalstart: number

        Start index.

      • Optionalend: number

        End index.

      Returns string[]

      Wrapped lines.

    • Increase a value for the given key within this Game Objects Data Manager. If the key doesn't already exist in the Data Manager then it is increased from 0.

      If the Game Object has not been enabled for data (via setDataEnabled) then it will be enabled before setting the value.

      If the key doesn't already exist in the Data Manager then it is created.

      When the value is first set, a setdata event is emitted from this Game Object.

      Parameters

      • key: string

        The key to change the value for.

      • Optionalamount: number

        The amount to increase the given key by. Pass a negative value to decrease the key. Default 1.

      Returns this

    • Initialize pipeline.

      Parameters

      • Optionalpipeline: string | WebGLPipeline

        Pipeline key or instance.

      Returns boolean

      True if initialized.

    • Initialize post pipeline.

      Parameters

      • OptionalpreFX: boolean

        True to enable pre-FX.

      Returns void

    • Return the number of listeners listening to a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns number

    • Return the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns Function[]

    • Measure text margins.

      Parameters

      • testString: string

        String for measurement.

      • Optionalout: TextMarginsType

        Optional output object.

      Returns TextMarginsType

      The margins object.

    • Remove the listeners of a given event.

      Parameters

      • event: string | symbol

        The event name.

      • Optionalfn: Function

        Only remove the listeners that match this function.

      • Optionalcontext: any

        Only remove the listeners that have this context.

      • Optionalonce: boolean

        Only remove one-time listeners.

      Returns this

    • Add a listener for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

    • Add a one-time listener for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • fn: Function

        The listener function.

      • Optionalcontext: any

        The context to invoke the listener with. Default this.

      Returns this

    • Remove all listeners, or those of the specified event.

      Parameters

      • Optionalevent: string | symbol

        The event name.

      Returns this

    • This callback is invoked when this Game Object is removed from a Scene.

      Can be overriden by custom Game Objects, but be aware of some Game Objects that will use this, such as Sprites, to removed themselves from the Update List.

      You can also listen for the REMOVED_FROM_SCENE event from this Game Object.

      Returns void

    • Removes this Game Object from the Display List it is currently on.

      A Game Object can only exist on one Display List at any given time, but may move freely removed and added back at a later stage.

      You can query which list it is on by looking at the Phaser.GameObjects.GameObject#displayList property.

      If a Game Object isn't on any Display List, it will not be rendered. If you just wish to temporarly disable it from rendering, consider using the setVisible method, instead.

      Returns this

    • Removes this Game Object from the Scene's Update List.

      When a Game Object is on the Update List, it will have its preUpdate method called every game frame. Calling this method will remove it from the list, preventing this.

      Removing a Game Object from the Update List will stop most internal functions working. For example, removing a Sprite from the Update List will prevent it from being able to run animations.

      Returns this

    • If this Game Object has previously been enabled for input, this will queue it for removal, causing it to no longer be interactive. The removal happens on the next game step, it is not immediate.

      The Interactive Object that was assigned to this Game Object will be destroyed, removed from the Input Manager and cleared from this Game Object.

      If you wish to re-enable this Game Object at a later date you will need to re-create its InteractiveObject by calling setInteractive again.

      If you wish to only temporarily stop an object from receiving input then use disableInteractive instead, as that toggles the interactive state, where-as this erases it completely.

      If you wish to resize a hit area, don't remove and then set it as being interactive. Instead, access the hitarea object directly and resize the shape being used. I.e.: sprite.input.hitArea.setSize(width, height) (assuming the shape is a Rectangle, which it is by default.)

      Parameters

      • OptionalresetCursor: boolean

        Should the currently active Input cursor, if any, be reset to the default cursor? Default false.

      Returns this

    • Remove the listeners of a given event.

      Parameters

      • event: string | symbol

        The event name.

      • Optionalfn: Function

        Only remove the listeners that match this function.

      • Optionalcontext: any

        Only remove the listeners that have this context.

      • Optionalonce: boolean

        Only remove one-time listeners.

      Returns this

    • Remove a post pipeline.

      Parameters

      Returns this

      This instance.

    • Reset both flip states to false.

      Returns this

      This instance.

    • Reset pipeline.

      Parameters

      • OptionalresetData: boolean

        True to reset pipeline data.

      Returns boolean

      True if reset.

    • Reset post pipelines.

      Parameters

      • OptionalresetData: boolean

        True to reset pipeline data.

      Returns void

    • Resize the text object.

      Parameters

      • Optionalwidth: number

        Width value.

      • Optionalheight: number

        Height value.

      Returns this

      This instance.

    • Scroll to the bottom.

      Returns this

      This instance.

    • Scroll to the top.

      Returns this

      This instance.

    • Sets the active property of this Game Object and returns this Game Object for further chaining. A Game Object with its active property set to true will be updated by the Scenes UpdateList.

      Parameters

      • value: boolean

        True if this Game Object should be set as active, false if not.

      Returns this

    • Set alignment.

      Parameters

      • Optionalalign: "left" | "right" | "center"

        Horizontal alignment.

      Returns this

      This instance.

    • Set alpha for each corner.

      Parameters

      • OptionaltopLeft: number

        Alpha for top-left.

      • OptionaltopRight: number

        Alpha for top-right.

      • OptionalbottomLeft: number

        Alpha for bottom-left.

      • OptionalbottomRight: number

        Alpha for bottom-right.

      Returns this

      This instance.

    • Set angle in degrees.

      Parameters

      • Optionaldegrees: number

        Angle in degrees.

      Returns this

      This instance.

    • Set background colors and gradient direction.

      Parameters

      • Optionalcolor: string | number | null

        Primary background color.

      • Optionalcolor2: string | number | null

        Secondary background color.

      • OptionalisHorizontalGradient: boolean

        True for horizontal gradient.

      Returns this

      This instance.

    • Set background corner radius.

      Parameters

      • Optionalradius: number

        Corner radius.

      • Optionaliteration: number

        Corner iteration.

      Returns this

      This instance.

    • Set background stroke color and width.

      Parameters

      • Optionalcolor: string | number | null

        Stroke color.

      • OptionallineWidth: number

        Stroke width.

      Returns this

      This instance.

    • Set blend mode.

      Parameters

      Returns this

      This instance.

    • Set text color.

      Parameters

      • Optionalcolor: string | number | null

        Color value.

      Returns this

      This instance.

    • Set a crop rectangle.

      Parameters

      • Optionalx: number | Rectangle

        X or a rectangle.

      • Optionaly: number

        Y value.

      • Optionalwidth: number

        Crop width.

      • Optionalheight: number

        Crop height.

      Returns this

      This instance.

    • Allows you to store a key value pair within this Game Objects Data Manager.

      If the Game Object has not been enabled for data (via setDataEnabled) then it will be enabled before setting the value.

      If the key doesn't already exist in the Data Manager then it is created.

      sprite.setData('name', 'Red Gem Stone');
      

      You can also pass in an object of key value pairs as the first argument:

      sprite.setData({ name: 'Red Gem Stone', level: 2, owner: 'Link', gold: 50 });
      

      To get a value back again you can call getData:

      sprite.getData('gold');
      

      Or you can access the value directly via the values property, where it works like any other variable:

      sprite.data.values.gold += 50;
      

      When the value is first set, a setdata event is emitted from this Game Object.

      If the key already exists, a changedata event is emitted instead, along an event named after the key. For example, if you updated an existing key called PlayerLives then it would emit the event changedata-PlayerLives. These events will be emitted regardless if you use this method to set the value, or the direct values setter.

      Please note that the data keys are case-sensitive and must be valid JavaScript Object property strings. This means the keys gold and Gold are treated as two unique values within the Data Manager.

      Type Parameters

      • T extends unknown

      Parameters

      • key: string | T

        The key to set the value for. Or an object of key value pairs. If an object the data argument is ignored.

      • Optionaldata: any

        The value to set for the given key. If an object is provided as the key this argument is ignored.

      Returns this

    • Adds a Data Manager component to this Game Object.

      Returns this

    • Set depth value.

      Parameters

      • value: number

        Depth value.

      Returns this

      This instance.

    • Set display origin.

      Parameters

      • Optionalx: number

        Display origin x.

      • Optionaly: number

        Display origin y.

      Returns this

      This instance.

    • Set display size.

      Parameters

      • width: number

        Display width.

      • height: number

        Display height.

      Returns this

      This instance.

    • Set fill color.

      Parameters

      • Optionalcolor: string | number | null

        Color value.

      Returns this

      This instance.

    • Set fixed size.

      Parameters

      • Optionalwidth: number

        Fixed width.

      • Optionalheight: number

        Fixed height.

      Returns this

      This instance.

    • Set both horizontal and vertical flip states.

      Parameters

      • x: boolean

        True to flip horizontally.

      • y: boolean

        True to flip vertically.

      Returns this

      This instance.

    • Set horizontal flip state.

      Parameters

      • value: boolean

        True to flip horizontally.

      Returns this

      This instance.

    • Set vertical flip state.

      Parameters

      • value: boolean

        True to flip vertically.

      Returns this

      This instance.

    • Set font configuration.

      Parameters

      Returns this

      This instance.

    • Set font family.

      Parameters

      • family: string

        Font family name.

      Returns this

      This instance.

    • Set font size.

      Parameters

      • size: string | number

        Font size.

      Returns this

      This instance.

    • Set font style.

      Parameters

      • style: string

        Font style string.

      Returns this

      This instance.

    • Set horizontal alignment.

      Parameters

      • Optionalalign: "left" | "right" | "center"

        Horizontal alignment.

      Returns this

      This instance.

    • Pass this Game Object to the Input Manager to enable it for Input.

      Input works by using hit areas, these are nearly always geometric shapes, such as rectangles or circles, that act as the hit area for the Game Object. However, you can provide your own hit area shape and callback, should you wish to handle some more advanced input detection.

      If no arguments are provided it will try and create a rectangle hit area based on the texture frame the Game Object is using. If this isn't a texture-bound object, such as a Graphics or BitmapText object, this will fail, and you'll need to provide a specific shape for it to use.

      You can also provide an Input Configuration Object as the only argument to this method.

      Parameters

      • OptionalhitArea: any

        Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not given it will try to create a Rectangle based on the texture frame.

      • Optionalcallback: HitAreaCallback

        The callback that determines if the pointer is within the Hit Area shape or not. If you provide a shape you must also provide a callback.

      • OptionaldropZone: boolean

        Should this Game Object be treated as a drop zone target? Default false.

      Returns this

    • Set letter spacing.

      Parameters

      • value: number

        Letter spacing value.

      Returns this

      This instance.

    • Set line spacing.

      Parameters

      • value: number

        Line spacing value.

      Returns this

      This instance.

    • Set the mask.

      Parameters

      Returns this

      This instance.

    • Set maximum line count.

      Parameters

      • Optionalmax: number

        Max lines.

      Returns this

      This instance.

    • Sets the name property of this Game Object and returns this Game Object for further chaining. The name property is not populated by Phaser and is presented for your own use.

      Parameters

      • value: string

        The name to be given to this Game Object.

      Returns this

    • Set origin.

      Parameters

      • Optionalx: number

        Origin x.

      • Optionaly: number

        Origin y.

      Returns this

      This instance.

    • Set origin from frame data.

      Returns this

      This instance.

    • Set padding.

      Parameters

      • Optionalleft: number | { bottom?: number; left?: number; right?: number; top?: number }

        Left padding or padding object.

        • number
        • { bottom?: number; left?: number; right?: number; top?: number }
          • Optionalbottom?: number

            Bottom padding.

          • Optionalleft?: number

            Left padding.

          • Optionalright?: number

            Right padding.

          • Optionaltop?: number

            Top padding.

      • Optionaltop: number

        Top padding.

      • Optionalright: number

        Right padding.

      • Optionalbottom: number

        Bottom padding.

      Returns this

      This instance.

    • Set the pipeline.

      Parameters

      • pipeline: string | WebGLPipeline

        Pipeline key or instance.

      • OptionalpipelineData: object

        Optional pipeline data.

      • OptionalcopyData: boolean

        True to copy data.

      Returns this

      This instance.

    • Set pipeline data value.

      Parameters

      • key: string

        Data key.

      • Optionalvalue: any

        Data value.

      Returns this

      This instance.

    • Set position.

      Parameters

      • Optionalx: number

        X position.

      • Optionaly: number

        Y position.

      • Optionalz: number

        Z position.

      • Optionalw: number

        W position.

      Returns this

      This instance.

    • Set post pipelines.

      Parameters

      Returns this

      This instance.

    • Set post pipeline data value.

      Parameters

      • key: string

        Data key.

      • Optionalvalue: any

        Data value.

      Returns this

      This instance.

    • Set a random position within a rectangle.

      Parameters

      • Optionalx: number

        X origin.

      • Optionaly: number

        Y origin.

      • Optionalwidth: number

        Width range.

      • Optionalheight: number

        Height range.

      Returns this

      This instance.

    • Set render resolution.

      Parameters

      • value: number

        Resolution value.

      Returns this

      This instance.

    • Set rotation in radians.

      Parameters

      • Optionalradians: number

        Rotation in radians.

      Returns this

      This instance.

    • Enable or disable RTL layout.

      Parameters

      • Optionalrtl: boolean

        True to enable RTL.

      Returns this

      This instance.

    • Set scale.

      Parameters

      • x: number

        Scale x.

      • Optionaly: number

        Scale y.

      Returns this

      This instance.

    • Set scroll factor.

      Parameters

      • x: number

        Scroll factor x.

      • Optionaly: number

        Scroll factor y.

      Returns this

      This instance.

    • Set vertical scroll offset.

      Parameters

      • value: number

        Offset value.

      • Optionalclamp: boolean

        True to clamp within bounds.

      Returns this

      This instance.

    • Set shadow properties.

      Parameters

      • Optionalx: number

        Shadow offset x.

      • Optionaly: number

        Shadow offset y.

      • Optionalcolor: string | number | null

        Shadow color.

      • Optionalblur: number

        Shadow blur.

      • OptionalshadowStroke: boolean

        True to apply to stroke.

      • OptionalshadowFill: boolean

        True to apply to fill.

      Returns this

      This instance.

    • Set shadow blur.

      Parameters

      • blur: number

        Blur value.

      Returns this

      This instance.

    • Set shadow color.

      Parameters

      • Optionalcolor: string | number | null

        Shadow color.

      Returns this

      This instance.

    • Enable or disable shadow on fill.

      Parameters

      • Optionalenabled: boolean

        True to enable.

      Returns this

      This instance.

    • Set shadow offset.

      Parameters

      • x: number

        Offset x.

      • y: number

        Offset y.

      Returns this

      This instance.

    • Enable or disable shadow on stroke.

      Parameters

      • Optionalenabled: boolean

        True to enable.

      Returns this

      This instance.

    • Set size.

      Parameters

      • Optionalwidth: number

        Width value.

      • Optionalheight: number

        Height value.

      Returns this

      This instance.

    • Sets the current state of this Game Object.

      Phaser itself will never modify the State of a Game Object, although plugins may do so.

      For example, a Game Object could change from a state of 'moving', to 'attacking', to 'dead'. The state value should typically be an integer (ideally mapped to a constant in your game code), but could also be a string. It is recommended to keep it light and simple. If you need to store complex data about your Game Object, look at using the Data Component instead.

      Parameters

      • value: string | number

        The state of the Game Object.

      Returns this

    • Set strikethrough color, thickness, and offset.

      Parameters

      • Optionalcolor: string | number | null

        Strikethrough color.

      • Optionalthickness: number

        Strikethrough thickness.

      • Optionalofset: number

        Strikethrough offset.

      Returns this

      This instance.

    • Set strikethrough color.

      Parameters

      • Optionalcolor: string | number | null

        Strikethrough color.

      Returns this

      This instance.

    • Set strikethrough offset.

      Parameters

      • ofset: number

        Strikethrough offset.

      Returns this

      This instance.

    • Set strikethrough thickness.

      Parameters

      • thickness: number

        Strikethrough thickness.

      Returns this

      This instance.

    • Set stroke color and thickness.

      Parameters

      • Optionalcolor: string | number | null

        Stroke color.

      • Optionalthickness: number

        Stroke thickness.

      Returns this

      This instance.

    • Set text style.

      Parameters

      Returns this

      This instance.

    • Set normalized vertical scroll position.

      Parameters

      • value: number

        Normalized value.

      • Optionalclamp: boolean

        True to clamp within bounds.

      Returns this

      This instance.

    • Set test string used for measurements.

      Parameters

      • string: string

        Test string.

      Returns this

      This instance.

    • Set text content.

      Parameters

      • text: string | number | string[]

        Text content.

      Returns this

      This instance.

    • Set text metrics.

      Parameters

      Returns this

      This instance.

    • Set corner tints.

      Parameters

      • OptionaltopLeft: number

        Tint for top-left.

      • OptionaltopRight: number

        Tint for top-right.

      • OptionalbottomLeft: number

        Tint for bottom-left.

      • OptionalbottomRight: number

        Tint for bottom-right.

      Returns this

      This instance.

    • Set corner tints and enable fill.

      Parameters

      • OptionaltopLeft: number

        Tint for top-left.

      • OptionaltopRight: number

        Tint for top-right.

      • OptionalbottomLeft: number

        Tint for bottom-left.

      • OptionalbottomRight: number

        Tint for bottom-right.

      Returns this

      This instance.

    • Set underline color, thickness, and offset.

      Parameters

      • Optionalcolor: string | number | null

        Underline color.

      • Optionalthickness: number

        Underline thickness.

      • Optionalofset: number

        Underline offset.

      Returns this

      This instance.

    • Set underline color.

      Parameters

      • Optionalcolor: string | number | null

        Underline color.

      Returns this

      This instance.

    • Set underline offset.

      Parameters

      • ofset: number

        Underline offset.

      Returns this

      This instance.

    • Set underline thickness.

      Parameters

      • thickness: number

        Underline thickness.

      Returns this

      This instance.

    • Set cursor for url tags.

      Parameters

      • Optionalcursor: string

        Cursor style.

      Returns this

      This instance.

    • Set vertical alignment.

      Parameters

      • Optionalalign: "center" | "top" | "bottom"

        Vertical alignment.

      Returns this

      This instance.

    • Set visibility.

      Parameters

      • value: boolean

        True to show.

      Returns this

      This instance.

    • Set w position.

      Parameters

      • Optionalvalue: number

        W value.

      Returns this

      This instance.

    • Set word wrap width.

      Parameters

      • width: number

        Wrap width.

      Returns this

      This instance.

    • Set wrap mode.

      Parameters

      • mode: 0 | 1 | 3 | 2 | "none" | "word" | "char" | "character" | "mix"

        Wrap mode value.

      Returns this

      This instance.

    • Set wrap width.

      Parameters

      • width: number

        Wrap width.

      Returns this

      This instance.

    • Set x position.

      Parameters

      • Optionalvalue: number

        X value.

      Returns this

      This instance.

    • Set x offset.

      Parameters

      • value: number

        X offset value.

      Returns this

      This instance.

    • Set y position.

      Parameters

      • Optionalvalue: number

        Y value.

      Returns this

      This instance.

    • Set z position.

      Parameters

      • Optionalvalue: number

        Z value.

      Returns this

      This instance.

    • Removes all listeners.

      Returns void

    • Toggle a boolean value for the given key within this Game Objects Data Manager. If the key doesn't already exist in the Data Manager then it is toggled from false.

      If the Game Object has not been enabled for data (via setDataEnabled) then it will be enabled before setting the value.

      If the key doesn't already exist in the Data Manager then it is created.

      When the value is first set, a setdata event is emitted from this Game Object.

      Parameters

      • key: string

        The key to toggle the value for.

      Returns this

    • Toggle horizontal flip.

      Returns this

      This instance.

    • Toggle vertical flip.

      Returns this

      This instance.

    • Returns a JSON representation of the Game Object.

      Returns JSONGameObject

    • To be overridden by custom GameObjects. Allows base objects to be used in a Pool.

      Parameters

      • ...args: any[]

        args

      Returns void

    • Update display origin from size and origin.

      Returns this

    • Update text layout and rendering.

      Parameters

      • OptionalrunWrap: boolean

        True to re-run wrapping.

      Returns this

      This instance.

    • Compares the renderMask with the renderFlags to see if this Game Object will render or not. Also checks the Game Object against the given Cameras exclusion list.

      Parameters

      • camera: Camera

        The Camera to check against this Game Object.

      Returns boolean