PokéRogue
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    game: Game
    • Override the scene and stub out various properties to avoid crashes.

      Returns void

      This method is an unmaintainable mess and likely stems from us never actually instantiating BattleScene via Phaser.Game correctly. Furthermore, this also makes testing any form of Phaser-related infrastructure absolutely infeasible, and must be revisited before a multi-scene breakup can be considered.