pokemon-rogue-battle
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    Enumeration ChallengeType

    An enum for all the challenge types. The parameter entries on these describe the parameters to use when calling the applyChallenges function.

    Index

    Enumeration Members

    AI_LEVEL: 8

    Modifies what level the AI pokemon are. UNIMPLEMENTED.

    AI_MOVE_SLOTS: 9

    Modifies how many move slots the AI has. UNIMPLEMENTED.

    FIXED_BATTLES: 6

    Adds or modifies the fixed battles in a run

    Challenge.applyFixedBattle

    FLIP_STAT: 14

    Modifies what the pokemon stats for Flip Stat Mode.

    GAME_MODE_MODIFY: 11

    Modifies the game mode settings in some way. UNIMPLEMENTED.

    MOVE_ACCESS: 12

    Modifies what level AI pokemon can access a move. UNIMPLEMENTED.

    MOVE_WEIGHT: 13

    Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.

    PARTY_HEAL: 15

    Challenges which conditionally enable or disable automatic party healing during biome transitions

    Challenge.applyPartyHealAvailability

    PASSIVE_ACCESS: 10

    Modifies if a pokemon has its passive. UNIMPLEMENTED.

    POKEMON_ADD_TO_PARTY: 17

    Challenges which validate whether a pokemon can be added to the player's party or not

    Challenge.applyCatchAvailability

    POKEMON_FUSION: 18

    Challenges which validate whether a pokemon is allowed to fuse or not

    Challenge.applyFusionAvailability

    POKEMON_IN_BATTLE: 5

    Challenges which limit which pokemon you can have in battle.

    Challenge.applyPokemonInBattle

    POKEMON_MOVE: 19

    Challenges which validate whether particular moves can or cannot be used

    Challenge.applyMoveAvailability

    PREVENT_REVIVE: 22

    Challenges which prevent recovery from fainting

    Challenge.applyPermanentFaint

    SHOP: 16

    Challenges which conditionally enable or disable the shop

    Challenge.applyShopAvailability

    SHOP_ITEM: 20

    Challenges which validate whether particular items are or are not sold in the shop

    Challenge.applyShopItems

    STARTER_CHOICE: 0

    Challenges which modify what starters you can choose

    Challenge.applyStarterChoice

    STARTER_COST: 2

    Challenges which modify how many starter points you have

    Challenge.applyStarterPointCost

    STARTER_MODIFY: 4

    Challenges which modify your starters in some way

    Challenge.applyStarterModify

    STARTER_POINTS: 1

    Challenges which modify how many starter points you have

    Challenge.applyStarterPoints

    STARTER_SELECT_MODIFY: 3

    Challenges which modify the starter data in starter select

    Challenge.applyStarterSelectModify

    TYPE_EFFECTIVENESS: 7

    Modifies the effectiveness of Type matchups in battle

    Challenge.applyTypeEffectiveness

    WAVE_REWARD: 21

    Challenges which validate whether particular items will be given as a reward after a wave

    Challenge.applyWaveRewards