PokéRogue
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    Enumeration States

    Phaser Tween States.

    Index
    ACTIVE: number

    Tween state. The Tween is active within the Tween Manager. This means it is either playing, or was playing and is currently paused, but in both cases it's still being processed by the Tween Manager, so is considered 'active'.

    COMPLETE: number

    TweenData state. The TweenData has finished all of its repeats and its playback is complete.

    COMPLETE_DELAY: number

    Tween state. The Tween is waiting for a complete delay to elapse.

    CREATED: number

    TweenData state. The TweenData has been created but has not yet started processing.

    DELAY: number

    TweenData state. The TweenData is waiting for its initial delay to elapse before it begins playing.

    DESTROYED: number

    Tween state. The Tween has been destroyed and can no longer be played by a Tween Manager.

    FINISHED: number

    Tween state. The Tween has finished playback but was flagged as 'persistent' during creation, so will not be automatically removed by the Tween Manager.

    HOLD_DELAY: number

    TweenData state. The TweenData has reached its end value and is waiting for a hold delay to elapse before reversing or repeating.

    LOOP_DELAY: number

    Tween state. The Tween is waiting for a loop countdown to elapse.

    MAX: number

    A large integer value used for 'infinite' style countdowns.

    Similar use-case to Number.MAX_SAFE_INTEGER but we cannot use that because it's not supported on IE.

    PENDING: number

    Tween state. The Tween has been created but has not yet been added to the Tween Manager.

    PENDING_REMOVE: number

    Tween state. The Tween has finished playback and is waiting to be removed from the Tween Manager.

    PENDING_RENDER: number

    TweenData state. The TweenData is waiting for its target Game Object to be rendered before it begins playing.

    PLAYING_BACKWARD: number

    TweenData state. The TweenData is actively interpolating its properties in the backward direction, from end value back to start value.

    PLAYING_FORWARD: number

    TweenData state. The TweenData is actively interpolating its properties in the forward direction, from start value to end value.

    REMOVED: number

    Tween state. The Tween has been removed from the Tween Manager.

    REPEAT_DELAY: number

    TweenData state. The TweenData has completed a playthrough and is waiting for a repeat delay to elapse before starting the next repeat.

    START_DELAY: number

    Tween state. The Tween is waiting for a starting delay to elapse.