Modifies what level the AI pokemon are. UNIMPLEMENTED.
Challenges which modify the egg move pool used in AI moveset generation
Challenges which modify the superceded move map used in AI moveset generation
Modifies how many move slots the AI has. UNIMPLEMENTED.
Challenges which modify the ability to relearn egg moves via Memory Mushroom for player Pokemon.
Challenges which modify the TM compatibility list of an enemy Pokemon
Adds or modifies the fixed battles in a run
Modifies what the pokemon stats for Flip Stat Mode.
Modifies the game mode settings in some way. UNIMPLEMENTED.
Challenges which modify the level up moveset of a species
Challenges which modify the moveset of an enemy Pokemon after it's generated in Mystery Encounters
Challenges which modify the evolutions of a Pokemon
Modifies what level AI pokemon can access a move. UNIMPLEMENTED.
Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.
Challenges which modify moveset generation
Challenges which conditionally enable or disable automatic party healing during biome transitions
Modifies if a pokemon has its passive. UNIMPLEMENTED.
Challenges which modify the TM compatibility list of a player Pokemon
Challenges which validate whether a pokemon can be added to the player's party or not
Challenges which validate whether a pokemon is allowed to fuse or not
Challenges which limit which pokemon you can have in battle.
Challenges which validate whether particular moves can or cannot be used
Challenges which prevent recovery from fainting
Challenges which conditionally enable or disable the shop
Challenges which validate whether particular items are or are not sold in the shop
Challenges which modify what starters you can choose
Challenges which modify how many starter points you have
Challenges which modify your starters in some way
Challenges which modify how many starter points you have
Challenges which modify the starter data in starter select
Modifies the effectiveness of Type matchups in battle
Challenges which validate whether particular items will be given as a reward after a wave
An enum for all the challenge types. The parameter entries on these describe the parameters to use when calling the applyChallenges function.