The array of items to be updated by this action.
The amount to set the property to (in radians).
Optionalstep: number
This value, multiplied by the iteration index, is added to value for each successive item, resulting in each object receiving a progressively stepped rotation (in radians). Default 0.
Optionalindex: number
An optional offset to start searching from within the items array. Default 0.
Optionaldirection: number
The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.
The array of objects that were passed to this Action.
Takes an array of Game Objects, or any objects that have the public property
rotationand then sets it to the given value.The optional
stepproperty is applied incrementally, multiplied by each item in the array.To use this with a Group:
SetRotation(group.getChildren(), value, step)