The array of items to be updated by this action.
The amount to set the scaleX property to.
OptionalscaleY: number
The amount to set the scaleY property to. If undefined or null it uses the scaleX value.
OptionalstepX: number
This is added to the scaleX amount, multiplied by the iteration counter. Default 0.
OptionalstepY: number
This is added to the scaleY amount, multiplied by the iteration counter. Default 0.
Optionalindex: number
An optional offset to start searching from within the items array. Default 0.
Optionaldirection: number
The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.
The array of objects that were passed to this Action.
Takes an array of Game Objects, or any objects that have the public properties
scaleXandscaleYand then sets them to the given values.The optional
stepXandstepYproperties are applied incrementally, multiplied by each item in the array.To use this with a Group:
SetScale(group.getChildren(), scaleX, scaleY, stepX, stepY)