The pool of species to choose from. Can be a list of SpeciesId
or a list of lists of SpeciesId
.
(default TRAINER
); The trainer slot to generate for.
(default false
); Whether to ignore evolution when determining the species to use.
Optional
postProcess: (enemyPokemon: EnemyPokemon) => voidAn optional function to post-process the generated EnemyPokemon
Randomly selects one of the
Species
fromspeciesPool
, determines its evolution, level, and strength. Then adds Pokemon to globalScene.