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    The Bounce component is a mixin for Matter.js physics-enabled Game Objects that provides control over the restitution (elasticity) of a physics body. Restitution determines how much kinetic energy a body retains after a collision — a higher value results in a bouncier object, while a value of zero produces collisions with no bounce at all.

    This component is automatically mixed into Game Objects that use Matter.js physics when the physics body is created.

    interface Bounce {
        setBounce(value: number): this;
    }

    Implemented by

    Index
    • Sets the restitution (bounciness) of this Game Object's Matter.js physics body. This controls how much of the body's kinetic energy is preserved after a collision.

      Parameters

      • value: number

        A Number that defines the restitution (elasticity) of the body. The value is always positive and is in the range (0, 1). A value of 0 means collisions may be perfectly inelastic and no bouncing may occur. A value of 0.8 means the body may bounce back with approximately 80% of its kinetic energy. Note that collision response is based on pairs of bodies, and that restitution values are combined with the following formula: Math.max(bodyA.restitution, bodyB.restitution)

      Returns this

      This Game Object instance.