PokéRogue
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    Interface ICollisionData

    interface ICollisionData {
        axisBody: Body;
        axisNumber: number;
        bodyA: Body;
        bodyB: Body;
        collided: boolean;
        depth: number;
        friction: number;
        frictionStatic: number;
        inverseMass: number;
        normal: Vector;
        parentA: Body;
        parentB: Body;
        penetration: Vector;
        restitution: number;
        slop: number;
        supports: Vector[];
        tangent: Vector;
    }
    Index

    Properties

    axisBody: Body
    axisNumber: number
    bodyA: Body
    bodyB: Body
    collided: boolean
    depth: number
    friction: number
    frictionStatic: number
    inverseMass: number
    normal: Vector
    parentA: Body
    parentB: Body
    penetration: Vector
    restitution: number
    slop: number
    supports: Vector[]
    tangent: Vector