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    Interface SpriteDrawData

    Per-Sprite data used for rendering; written by the Submitter and read by the BatchHandler.

    interface SpriteDrawData {
        baseVariantColors: Float32Array;
        fieldScale: number;
        frameHeightScaled: number;
        fusionSpriteColors: Int32Array;
        hasShadow: boolean;
        ignoreTimeTint: boolean;
        relPosition: number[];
        shadowBaseY: number;
        shadowPadding: number;
        size: number[];
        spriteColors: Float32Array;
        teraColor: number[];
        terrainColorRatio: number;
        texSize: number[];
        tone: number[];
        variantColors: Float32Array;
        yCenter: boolean;
        yOffset: number;
        yShadowOffset: number;
    }

    Hierarchy (View Summary)

    Index
    baseVariantColors: Float32Array
    fieldScale: number
    frameHeightScaled: number
    fusionSpriteColors: Int32Array
    hasShadow: boolean
    ignoreTimeTint: boolean
    relPosition: number[]
    shadowBaseY: number
    shadowPadding: number
    size: number[]
    spriteColors: Float32Array
    teraColor: number[]
    terrainColorRatio: number
    texSize: number[]
    tone: number[]
    variantColors: Float32Array
    yCenter: boolean
    yOffset: number
    yShadowOffset: number