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src/render-nodes/sprite
SpriteDrawData
Interface SpriteDrawData
Per-Sprite data used for rendering; written by the Submitter and read by the BatchHandler.
interface
SpriteDrawData
{
baseVariantColors
:
Float32Array
;
fieldScale
:
number
;
frameHeightScaled
:
number
;
fusionSpriteColors
:
Int32Array
;
hasShadow
:
boolean
;
ignoreTimeTint
:
boolean
;
relPosition
:
number
[]
;
shadowBaseY
:
number
;
shadowPadding
:
number
;
size
:
number
[]
;
spriteColors
:
Float32Array
;
teraColor
:
number
[]
;
terrainColorRatio
:
number
;
texSize
:
number
[]
;
tone
:
number
[]
;
variantColors
:
Float32Array
;
yCenter
:
boolean
;
yOffset
:
number
;
yShadowOffset
:
number
;
}
Hierarchy (
View Summary
)
FieldSpriteDrawData
SpriteDrawData
Index
Properties
base
Variant
Colors
field
Scale
frame
Height
Scaled
fusion
Sprite
Colors
has
Shadow
ignore
Time
Tint
rel
Position
shadow
Base
Y
shadow
Padding
size
sprite
Colors
tera
Color
terrain
Color
Ratio
tex
Size
tone
variant
Colors
y
Center
y
Offset
y
Shadow
Offset
Properties
base
Variant
Colors
baseVariantColors
:
Float32Array
field
Scale
fieldScale
:
number
frame
Height
Scaled
frameHeightScaled
:
number
fusion
Sprite
Colors
fusionSpriteColors
:
Int32Array
has
Shadow
hasShadow
:
boolean
ignore
Time
Tint
ignoreTimeTint
:
boolean
rel
Position
relPosition
:
number
[]
shadow
Base
Y
shadowBaseY
:
number
shadow
Padding
shadowPadding
:
number
size
size
:
number
[]
sprite
Colors
spriteColors
:
Float32Array
tera
Color
teraColor
:
number
[]
terrain
Color
Ratio
terrainColorRatio
:
number
tex
Size
texSize
:
number
[]
tone
tone
:
number
[]
variant
Colors
variantColors
:
Float32Array
y
Center
yCenter
:
boolean
y
Offset
yOffset
:
number
y
Shadow
Offset
yShadowOffset
:
number
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Properties
base
Variant
Colors
field
Scale
frame
Height
Scaled
fusion
Sprite
Colors
has
Shadow
ignore
Time
Tint
rel
Position
shadow
Base
Y
shadow
Padding
size
sprite
Colors
tera
Color
terrain
Color
Ratio
tex
Size
tone
variant
Colors
y
Center
y
Offset
y
Shadow
Offset
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Per-Sprite data used for rendering; written by the Submitter and read by the BatchHandler.