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    Interface SpriteRenderData

    Fields that sprites can set in their renderNodeData

    interface SpriteRenderData {
        fusionSpriteColors?: number[][];
        fusionSpriteColorsBase?: number[][];
        hasShadow?: boolean;
        ignoreFieldPos?: boolean;
        ignoreOverride?: boolean;
        ignoreTimeTint?: boolean;
        isTerastallized?: boolean;
        shiny?: boolean;
        spriteColors?: number[][];
        spriteColorsBase?: number[][];
        spriteKey?: string;
        teraColor?: number[];
        terrainColorRatio?: number;
        tone?: number[];
        variant?: number;
        yShadowOffset?: number;
    }

    Hierarchy (View Summary)

    Index
    fusionSpriteColors?: number[][]
    fusionSpriteColorsBase?: number[][]
    hasShadow?: boolean
    ignoreFieldPos?: boolean
    ignoreOverride?: boolean
    ignoreTimeTint?: boolean
    isTerastallized?: boolean
    shiny?: boolean
    spriteColors?: number[][]
    spriteColorsBase?: number[][]
    spriteKey?: string
    teraColor?: number[]
    terrainColorRatio?: number
    tone?: number[]
    variant?: number
    yShadowOffset?: number