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src/render-nodes/sprite
SpriteRenderData
Interface SpriteRenderData
Fields that sprites can set in their renderNodeData
interface
SpriteRenderData
{
fusionSpriteColors
?:
number
[]
[]
;
fusionSpriteColorsBase
?:
number
[]
[]
;
hasShadow
?:
boolean
;
ignoreFieldPos
?:
boolean
;
ignoreOverride
?:
boolean
;
ignoreTimeTint
?:
boolean
;
isTerastallized
?:
boolean
;
shiny
?:
boolean
;
spriteColors
?:
number
[]
[]
;
spriteColorsBase
?:
number
[]
[]
;
spriteKey
?:
string
;
teraColor
?:
number
[]
;
terrainColorRatio
?:
number
;
tone
?:
number
[]
;
variant
?:
number
;
yShadowOffset
?:
number
;
}
Hierarchy (
View Summary
)
FieldSpriteRenderData
SpriteRenderData
Index
Properties
fusion
Sprite
Colors?
fusion
Sprite
Colors
Base?
has
Shadow?
ignore
Field
Pos?
ignore
Override?
ignore
Time
Tint?
is
Terastallized?
shiny?
sprite
Colors?
sprite
Colors
Base?
sprite
Key?
tera
Color?
terrain
Color
Ratio?
tone?
variant?
y
Shadow
Offset?
Properties
Optional
fusion
Sprite
Colors
fusionSpriteColors
?:
number
[]
[]
Optional
fusion
Sprite
Colors
Base
fusionSpriteColorsBase
?:
number
[]
[]
Optional
has
Shadow
hasShadow
?:
boolean
Optional
ignore
Field
Pos
ignoreFieldPos
?:
boolean
Optional
ignore
Override
ignoreOverride
?:
boolean
Optional
ignore
Time
Tint
ignoreTimeTint
?:
boolean
Optional
is
Terastallized
isTerastallized
?:
boolean
Optional
shiny
shiny
?:
boolean
Optional
sprite
Colors
spriteColors
?:
number
[]
[]
Optional
sprite
Colors
Base
spriteColorsBase
?:
number
[]
[]
Optional
sprite
Key
spriteKey
?:
string
Optional
tera
Color
teraColor
?:
number
[]
Optional
terrain
Color
Ratio
terrainColorRatio
?:
number
Optional
tone
tone
?:
number
[]
Optional
variant
variant
?:
number
Optional
y
Shadow
Offset
yShadowOffset
?:
number
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Properties
fusion
Sprite
Colors
fusion
Sprite
Colors
Base
has
Shadow
ignore
Field
Pos
ignore
Override
ignore
Time
Tint
is
Terastallized
shiny
sprite
Colors
sprite
Colors
Base
sprite
Key
tera
Color
terrain
Color
Ratio
tone
variant
y
Shadow
Offset
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Fields that sprites can set in their renderNodeData