OptionalalphaThe alpha strategy to use when rendering.
OptionalautoWhether to automatically clear the framebuffer when the context comes into use. If an array, the elements are whether to clear the color, depth, and stencil buffers respectively.
OptionalblendThe blend mode to use when rendering.
OptionalcameraThe camera to use for this context.
OptionalclearThe color to clear the framebuffer with. This is an array of 4 values: red, green, blue, alpha.
OptionalcolorThe color writemask to use when rendering. This is an array of 4 values: red, green, blue, alpha.
OptionalcopyThe DrawingContext to copy from.
OptionalenableWhether to enable mipmaps on the framebuffer texture, if it exists.
OptionalheightThe height of the framebuffer, used if copyFrom and useCanvas are not set. Default is the renderer height.
OptionalpoolThe pool to return to when this context is no longer needed. Used only for temporary contexts.
OptionalstencilThe stencil parameters to use when rendering.
OptionaluseWhether to use the canvas as the framebuffer.
OptionalwidthThe width of the framebuffer, used if copyFrom and useCanvas are not set. Default is the renderer width.
Configuration settings for a DrawingContext.