OptionaldeltaOptionalforceUse setTimeout instead of requestAnimationFrame to run the game loop.
OptionallimitEnforces an fps rate limit that the game step will run at, regardless of browser frequency. 0 means 'no limit'. This is only useful for artificially dropping the frame rate to get a retro effect. The browser will never update the game faster than the display refresh rate.
OptionalminThe minimum acceptable rendering rate, in frames per second.
OptionalpanicThe amount of frames the time step counts before we trust the delta values again.
OptionalsmoothApply delta smoothing during the game update to help avoid spikes?
OptionaltargetThe optimum rendering rate, in frames per second. This does not enforce the fps rate, it merely tells Phaser what rate is considered optimal for this game.
Calculate the average frame delta from this many consecutive frame intervals.