OptionalbulgeOptionalcolorThe color factor to apply to the ImageLight effect. This multiplies the intensity of the light in each color channel. Use values above 1 to substitute for high dynamic range lighting.
OptionalenvironmentThe texture to use for the ImageLight effect environment map.
OptionalmodelThe initial model matrix. If not provided, a default matrix will be created.
OptionalmodelThe initial rotation of the model in radians.
OptionalmodelThe source of the model rotation. If a function, it will be called to get the rotation. If a GameObject, it will be used to get the rotation from the GameObject's world transform. If null, the model rotation will be taken from the modelRotation property.
OptionalnormalThe texture to use for the ImageLight effect normal map. This should match the object being filtered. The default is flat lighting.
The amount of bulge to apply to the ImageLight effect. This distorts the surface slightly, preventing flat areas in the normal map from reflecting a single flat color. A value of 0.1 is often plenty.