pokemon-rogue-battle
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    Will handle (in order):

    • Setting BGM
    • Showing intro dialogue for an enemy trainer or wild Pokemon
    • Sliding in the visuals for enemy trainer or wild Pokemon, as well as handling summoning animations
    • Queue the SummonPhases, PostSummonPhases, etc., required to initialize the phase queue for a battle

    Hierarchy (View Summary)

    • Phase
      • MysteryEncounterBattlePhase
    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    disableSwitch: boolean

    Methods