pokemon-rogue-battle
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    Will handle (in order):

    • doContinueEncounter() callback for continuous encounters with back-to-back battles (this should push/shift its own phases as needed)

    OR

    • Any encounter reward logic that is set within MysteryEncounter.doEncounterExp
    • Any encounter reward logic that is set within MysteryEncounter.doEncounterRewards
    • Otherwise, can add a no-reward-item shop with only Potions, etc. if addHealPhase is true
    • Queuing of the PostMysteryEncounterPhase

    Hierarchy (View Summary)

    • Phase
      • MysteryEncounterRewardsPhase
    Index

    Constructors

    Properties

    addHealPhase: boolean

    Methods