OptionalalphaOptionaldisableDisable animation. Defaults to false
Refer to /assets/images directorty for all folder names
OptionalhasEnable shadow. Defaults to false
OptionalhiddenHidden at start of encounter. Defaults to false
OptionalisIf you are using an item sprite, set to true
OptionalisIf you are using a Pokemon sprite, set to true. This will ensure variant, form, gender, shiny sprites are loaded properly
OptionalisIf using a Pokemon shiny sprite, needs to be set to ensure the correct variant assets get loaded and displayed
OptionalrepeatRepeat the animation. Defaults to false
OptionalscaleSprite scale. 0 - n
OptionalspeciesOptional replacement for spriteKey/fileRoot. Just know this defaults to male/genderless, form 0, no shiny
The sprite key (which is the image file name). e.g. "ace_trainer_f"
OptionalstartWhat frame of the animation to start on. Defaults to 0
OptionaltintTint color. 0 - 1. Higher means darker tint.
OptionalvariantIf using a Pokemon shiny sprite, needs to be set to ensure the correct variant assets get loaded and displayed
OptionalxX offset
OptionalyY offset
OptionalyY shadow offset
The sprites alpha.
0-1The lower the number, the more transparent