ProtectedawaitingProtectedcommunityProtectedcursorPrivatecursorPrivate ReadonlydefaultPrivate ReadonlydefaultPrivatedialoguePrivateexcludedProtectedmanagePrivatemenuPrivatemenuPrivatemenuPrivatemenuPrivatemenuPrivatemenuProtectedmodeProtectedonProtectedoptionProtectedscaleProtectedtextPrivate ReadonlytextProtectedtextTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Add the sprite to be displayed at the end of messages with prompts
the container to add the sprite to
Create a semi transparent overlay that will get shown during tutorials
the container to add the overlay to
Switch the message window style and size when we are replaying dialog for debug purposes In "dialog test mode", the window takes the whole width of the screen and the text is set up to wrap around the same way as the dialogue during the game
whether to use the dialog test
ProtectedsetChanges the style of the mouse cursor.
cursor style to apply
Optional_name: stringOptionaldelay: null | numberOptionalcallback: null | FunctionOptionalcallbackDelay: null | numberOptionalprompt: null | booleanOptionalpromptDelay: null | numberOptionalcallback: null | FunctionOptionalcallbackDelay: null | number
A basic abstract class to act as a holder and processor for UI elements.