PrivateabilityObject holding everything needed to display an ability
PrivateabilityThe pixel button prompt indicating a passive is unlocked
PrivatecandyPrivatecandyPrivatecandyPrivatecandyPrivatechampionProtectedcursorPrivatedescriptionPrivateextraPrivatefriendshipPrivatefriendshipPrivatefriendshipPrivatefriendshipPrivatefusionPrivategenderPrivateivPrivatelevelProtectedmodePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovePrivatemovesPrivatemovesPrivatemovesPrivatemovePrivatemovePrivatenamePrivatenewThis is set to false when checking the summary of a freshly caught Pokemon as it is not part of a player's party yet but still needs to display its items
PrivatenumberPrivatepassiveObject holding everything needed to display a passive
PrivatepermPrivateplayerPrivatepokeballPrivatepokemonPrivatepokemonPrivateselectPrivateselectedPrivateselectedPrivateshinyPrivateshinyPrivatesplicedPrivatestatsPrivatestatsPrivatestatsPrivatestatsPrivatestatsPrivatestatusPrivatestatusPrivatestatusPrivatesummaryPrivatesummaryPrivatesummaryPrivatesummaryPrivatesummaryPrivatetabPrivatetransitioningTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Optionalpage: numberOptionalinstant: booleanOptionalinstant: booleanOptionalpage: PageProtectedsetChanges the style of the mouse cursor.
cursor style to apply
Optionalinstant: booleanOptionalinstant: boolean
A basic abstract class to act as a holder and processor for UI elements.