ProtectedcursorPrivatecursor0Privatecursor1PrivateenemyPrivatefieldPrivateisProtectedmodePrivatemovePrivatetargetPrivatetargetPrivatetargetsPrivatetargetPrivatetargetsTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
PrivatehighlightDetermines what value to assign the main cursor based on the previous turn's target or the user's status
the cursor associated with the user's field index
the Pokemon using the move
ProtectedsetChanges the style of the mouse cursor.
cursor style to apply
A basic abstract class to act as a holder and processor for UI elements.