Creates an instance of SettingsGamepadUiHandler.
The UI mode, optional.
ProtectedactionsProtectedbindingProtectedcommonProtectedconfigsProtectedcursorProtectedcursorProtecteddeviceProtectedinputsProtectedkeysProtectedlayoutProtectedlocalProtectedmodeProtectednavigationProtectednavigationProtectedoptionProtectedoptionsProtectedoptionsProtectedoptionProtectedrowsProtectedscrollProtectedscrollProtectedsettingProtectedsettingProtectedsettingProtectedsettingProtectedsettingProtectedsettingsProtectedtextureProtectedtitleClear the UI elements and state.
To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Erase the cursor from the UI.
Process the input for the given button.
The button to process.
true if the input was processed successfully.
Save the setting to local storage.
The setting to save.
The cursor position to save.
Set the cursor to the specified position.
The cursor position to set.
true if the cursor was set successfully.
Set the layout for the active configuration.
The active gamepad configuration.
true if the layout was successfully applied, otherwise false.
ProtectedsetChanges the style of the mouse cursor.
cursor style to apply
Set the option cursor to the specified position.
The index of the setting.
The cursor position to set.
Optionalsave: booleanWhether to save the setting to local storage.
true if the option cursor was set successfully.
Set the scroll cursor to the specified position.
The scroll cursor position to set.
true if the scroll cursor was set successfully.
Setup UI elements.
Show the UI with the provided arguments.
Arguments to be passed to the show method.
true if successful.
Update the bindings for the current active device configuration.
Update the display of the chosen gamepad.
Update the scroll position of the settings UI.
Class representing the settings UI handler for gamepads