pokemon-rogue-battle
    • Alternative to using AttemptCapturePhase Assumes player sprite is visible on the screen (this is intended for non-combat uses)

      Can await returned promise to wait for throw animation completion before continuing

      Parameters

      • pokemon: EnemyPokemon
      • pokeballType: PokeballType
      • OptionalballTwitchRate: number

        can pass custom ball catch rates (for special events, like safari)

      Returns Promise<boolean>

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