The pool of species to choose from. Can be a list of SpeciesId or a list of lists of SpeciesId.
(default TRAINER); The trainer slot to generate for.
(default false); Whether to ignore evolution when determining the species to use.
OptionalpostProcess: (enemyPokemon: EnemyPokemon) => voidAn optional function to post-process the generated EnemyPokemon
Randomly selects one of the
SpeciesfromspeciesPool, determines its evolution, level, and strength. Then adds Pokemon to globalScene.