Override and wrap various Phaser methods to alter time-related properties based on the current game speed. Any duration values passed that are FixedInts will be treated as fixed duration values and preserved.
FixedInt
The BattleScene to initialize; will have relevant properties overwritten in place
BattleScene
Override and wrap various Phaser methods to alter time-related properties based on the current game speed.
Any duration values passed that are
FixedInts will be treated as fixed duration values and preserved.