The horizontally flipped state of the Game Object.
A Game Object that is flipped horizontally will render inverted on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
The vertically flipped state of the Game Object.
A Game Object that is flipped vertically will render inverted on the vertical axis (i.e. upside down). Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Resets the horizontal and vertical flipped state of this Game Object back to their default un-flipped state.undefined
This Game Object instance.
Sets the horizontal and vertical flipped state of this Game Object.
A Game Object that is flipped will render inverted on the flipped axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
The horizontal flipped state. false for no flip, or true to be flipped.
The vertical flipped state. false for no flip, or true to be flipped.
This Game Object instance.
Sets the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inverted on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
The flipped state. false for no flip, or true to be flipped.
This Game Object instance.
Sets the vertical flipped state of this Game Object.
A Game Object that is flipped vertically will render inverted on the vertical axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
The flipped state. false for no flip, or true to be flipped.
This Game Object instance.
Toggles the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inverted on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.undefined
This Game Object instance.
Toggles the vertical flipped state of this Game Object.
A Game Object that is flipped vertically will render inverted on the vertical axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.undefined
This Game Object instance.
Provides methods used for visually flipping a Game Object along its horizontal and/or vertical axes.
Flipping mirrors the rendered texture without altering the Game Object's scale, position, or physics body. The flip always pivots from the centre of the texture. This component is intended to be mixed in to Game Object classes and should not be used directly.